/*
Copyright (C) 2006-2007 Santostefano Giovanni contact: idmgiovanni@libero.it

This program is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation;
either version 2 of the License, or (at your option) any
later version.

This program is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU General Public License for more
details.

You should have received a copy of the
GNU General Public License along with this program;
if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/

#ifndef BLIZSTRETCH
#define BLIZSTRETCH

#include <irrlicht.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>


using namespace irr;
using namespace scene;
using namespace video;
using namespace core;

#pragma comment(lib, "Irrlicht.lib")

/* FUNCTION TEXTURE STRETCHING
* This function stretch a texture and adapt it to new dimensions
* defined by the programmer
*/
ITexture* BlizStretchTexture(IrrlichtDevice *device, char* name, ITexture* source, core::dimension2d<s32> newdim);


#endif
